Menu
Close
Explore
Games
Join
17
Working at Guerrilla
Life at Guerrilla
What We Offer
Where We Work
Relocation
Read
Contact
Decima
12 posts tagged with "Decima"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Decima
Building the AI behaviors for flying and swimming machines for Horizon Forbidden West
25 November 2024
Publication
Horizon
Decima
The talk gives an overview of components used to build the AI behavior of machines for Horizon Forbidden West.
HTN Planning in Decima
25 November 2024
Publication
Horizon
Decima
This talk is about DECIMA's implementation of Hierarchical Task Network (HTN) planning, the AI planner technology which drives the NPC's high-level decisions.
Synthesizing Realistic Clouds for Video Games
25 July 2024
Publication
Decima
What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorentz Center in Leiden, NL as part of the Light and Color in Nature and Art Conference.
UIPainter: Tile-Based UI Rendering In One Draw Call
17 April 2024
Horizon
Publication
Decima
This talk covers how Guerilla's editor 'Decima' renders UI
Nubis: Realtime Volumetric Cloudscapes In A Nutshell
19 April 2018
Horizon
Publication
Decima
This talk is a distillation of all of the previous publications about our cloud system, Nubis...
Beyond Killzone: Creating New AI Systems for Horizon Zero Dawn
19 March 2018
Horizon
Publication
Decima
This session describes the changes that Guerrilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world...
Decima Engine: Visibility in Horizon Zero Dawn
24 October 2017
Horizon
Publication
Decima
This talk looks at the problems we faced moving from more constrained Killzone levels to Horizon's open world, and our approach to fast visibility queries using the PS4's asynchronous compute hardware...
Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine
31 July 2017
Horizon
Publication
Decima
This talk will explain how and why the Nubis system works and highlight some advances beyond the prototype that we presented in 2015, including changes to the lighting model...
Decima Engine: Advances in Lighting and AA
31 July 2017
Horizon
Publication
Decima
In this talk we’ll cover some of the rendering techniques we developed for Horizon Zero Dawn...
Creating a Tools Pipeline for Horizon Zero Dawn
02 March 2017
Horizon
Publication
Decima
In this session, Dan Sumaili and Sander van der Steen explain how Guerrilla defined and implemented a framework that would provide a robust basis of functionality, on which we built an integrated game development environment...
Next Page
Scroll to top icon
Back to top
Become a Guerrilla
17 openings