Building the AI behaviors for flying and swimming machines for Horizon Forbidden West

Bio

David started his game dev career in casual mobile games. He developed a growing fascination with Game AI and went back to university to study AI in a masters program. After which he joined Guerrilla in 2020 during the production of Horizon Forbidden West. Gradually he worked more on flying machines and for the DLC the Burning Shores we became the main responsible AI programmer for the new flying machine: the Waterwing.

Description

The talk gives an overview of components used to build the AI behavior of machines for Horizon Forbidden West. It follows the examples of the Waterwing from the Burning Shores DLC, a semi-aquatic flying machine that fights the player in any medium it encounters them in. The talk will cover topics such as in-air and underwater navigation and movement, and combatbehaviors. Most other AI characters in the game share these components.

Key Takeaways:

  • Gain insight into what goes into building the AI behavior of the Waterwing. These parts generalize to the other machines built for Horizon Forbidden West.
  • Learn about the navigation and movement solutions used in Horizon Forbidden West in-air and underwater.
  • Learn about the AI components for melee combat of machines.
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