It's the return of Game Developers Conference (GDC) - an annual conference held in San Francisco for everything game development, and we're excited to share that Guerrilla and Studio Gobo will be attending.

Take a closer look into how DECIMA empowered the developers of Horizon Zero Dawn and Horizon Forbidden West in offering efficient, node-based visual programming.

If you're looking for more insight into LEGO Horizon Adventures, then we have seven talks from our friends at Studio Gobo! Learn more about AI combat gameplay, bringing a LEGO game world to life, and creating UI identities. 

If you plan on attending GDC, join us as we share our development stories of DECIMA and LEGO Horizon Adventures!


Full Guerrilla and Studio Gobo schedule below (times in PT):

Monday, March 17 | 3:50PM - 4:20PM | Game AI Summit: 'LEGO Horizon Adventures': Building Rawwsome Combat Gameplay with Robot Dinosaurs by David Wilson  (Lead AI/Gameplay Engineer, Studio Gobo)

Tuesday, March 18 | 9:30AM - 10:30AM | Technical Artist Summit: 'LEGO Horizon Adventures': Procedural Optimizing by Simon Verstraete  (Senior Technical Artist, Studio Gobo)

Tuesday, March 18 | 9:30AM - 10:30AM | Art Direction Summit: 'LEGO Horizon Adventures': Bringing the World to Life, Brick by Brick! James Charlick  (Lead Artist, Studio Gobo) and Rich Court  (Principal Artist, Studio Gobo)

Tuesday March 18 | 10:50AM - 11:50AM | Tools Summit: Nodes and Native Code: DECIMA's Visual Programming for Every Discipline by Bryan Keiren  (Principal Game Tech Programmer, Guerrilla)

Tuesday, March 18 | 1:20PM - 2:20PM | Technical Artist Summit: 'LEGO Horizon Adventures': An Approach to Cinematics by Andrea Zanelli  (Senior Technical Animator, Studio Gobo Ltd.)

Wednesday, March 19 | 2:00PM - 3:00PM | Procedural Generation with Design in Mind for 'LEGO® Horizon Adventures' by Michael Boyle  (Senior Engineer, Studio Gobo)

Thursday, March 20 | 2:30PM - 3:00PM | Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures' by Adam Russell  (Lead Designer, Studio Gobo)

Friday, March 21 | 11:30AM - 12:00PM | Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures' by Chris Francis  (Visual Design Lead, Studio Gobo)



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