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Horizon
94 posts tagged with "Horizon"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Decima
Nubis: Realtime Volumetric Cloudscapes In A Nutshell
19 April 2018
Horizon
Publication
Decima
This talk is a distillation of all of the previous publications about our cloud system, Nubis...
Horizon Zero Dawn: An Open World QA Case Study
23 March 2018
Horizon
Publication
A retrospective of how Developer (Guerrilla) and Publisher QA (SIE) worked together in partnership to help deliver a AAA experience.
Horizon Zero Dawn: A Game Design Postmortem
22 March 2018
Horizon
Publication
In this 2018 GDC talk, Guerrilla Games' Eric Boltjes gives insight into the journey Horizon Zero Dawn's game design went through while moving from an ambitious paper concept to a finished open world action RPG..
Balancing Action and RPG in Horizon Zero Dawn Quests
20 March 2018
Horizon
Publication
Blake Rebouche will explain through his own experiences and anecdotes what it was like finding a happy medium between the systems-driven content of open-world RPGs and the action focused level design....
Beyond Killzone: Creating New AI Systems for Horizon Zero Dawn
19 March 2018
Horizon
Publication
Decima
This session describes the changes that Guerrilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world...
Horizon Zero Dawn Surpasses 7.6 Million Sales Worldwide
28 February 2018
Horizon
Horizon Zero Dawn records 7.6 million sales...
Decima Engine: Visibility in Horizon Zero Dawn
24 October 2017
Horizon
Publication
Decima
This talk looks at the problems we faced moving from more constrained Killzone levels to Horizon's open world, and our approach to fast visibility queries using the PS4's asynchronous compute hardware...
The AI of Horizon Zero Dawn
17 October 2017
Horizon
Publication
Some of the subjects we will cover are navigation for agents of varying size in a dynamic environment, how we use a combination of HTN planning and utility based decision making, and the systems we developed to coordinate groups of agents...
Putting the AI Back Into Air
17 October 2017
Horizon
Publication
In this talk, we explain the technology behind the aerial navigation in Horizon Zero Dawn...
Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine
31 July 2017
Horizon
Publication
Decima
This talk will explain how and why the Nubis system works and highlight some advances beyond the prototype that we presented in 2015, including changes to the lighting model...
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