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Decima
17 posts tagged with "Decima"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Decima
Beyond Killzone: Creating New AI Systems for Horizon Zero Dawn
19 March 2018
Horizon
Publication
Decima
This session describes the changes that Guerrilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world...
Decima Engine: Visibility in Horizon Zero Dawn
24 October 2017
Horizon
Publication
Decima
This talk looks at the problems we faced moving from more constrained Killzone levels to Horizon's open world, and our approach to fast visibility queries using the PS4's asynchronous compute hardware...
Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine
31 July 2017
Horizon
Publication
Decima
This talk will explain how and why the Nubis system works and highlight some advances beyond the prototype that we presented in 2015, including changes to the lighting model...
Decima Engine: Advances in Lighting and AA
31 July 2017
Horizon
Publication
Decima
In this talk we’ll cover some of the rendering techniques we developed for Horizon Zero Dawn...
Creating a Tools Pipeline for Horizon Zero Dawn
02 March 2017
Horizon
Publication
Decima
In this session, Dan Sumaili and Sander van der Steen explain how Guerrilla defined and implemented a framework that would provide a robust basis of functionality, on which we built an integrated game development environment...
Introducing Decima
24 February 2017
Decima
Introducing Decima and our new partner Kojima Productions
The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn
13 May 2015
Horizon
Publication
Decima
Real-time volumetric clouds in games usually pay for fast performance with a reduction in quality...
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