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Publication
53 posts tagged with "Publication"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Killzone Shadow Fall Demo Postmortem
30 April 2013
Killzone
Publication
This talk is about our experiences gained during making of the Killzone Shadow Fall announcement demo...
The Creation of Killzone 3
11 August 2011
Killzone
Publication
This talk details various aspects of designing and developing videogames at Guerrilla...
Practical Occlusion Culling in Killzone 3
11 August 2011
Killzone
Publication
This talk presents an overview of the approach and key lessons learned during development...
Automatic Annotations in Killzone 3 and Beyond
24 June 2011
Killzone
Publication
This talk shows how voxel data was used to automatically extract cover planes and more information in Killzone 3's toolset...
Release This! Tools for a Smooth Release Cycle
01 June 2011
Killzone
Publication
An overview of the improved Guerrilla release process and the tools to support it...
Practical Occlusion Culling on PS3
04 March 2011
Killzone
Publication
This presentation talks about the ideas (and dead ends) we explored along the way, as well as explaining in detail what we ended up with...
Killzone 2 Multiplayer Bots
11 June 2009
Killzone
Publication
This presentation the describes architecture behind the multiplayer bot AI for Killzone 2...
The PlayStation 3's SPUs in the Real World: A Killzone 2 Case Study
27 March 2009
Killzone
Publication
This session describes many of the SPU techniques used in the engine used to develop Killzone 2 for the PlayStation 3...
The Rendering Technology of Killzone 2
27 March 2009
Killzone
Publication
This presentation gives an overview of the rendering techniques used in Killzone 2...
A Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter
31 August 2007
Killzone
Publication
This thesis research was the basis for Killzone 2's multiplayer bots...
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