Menu
Close
Explore
Games
Join
24
Working at Guerrilla
Life at Guerrilla
What We Offer
Where We Work
Relocation
Read
Contact
Our Newsfeed
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Horizon Zero Dawn Issue #4 Is Out Today!
04 November 2020
Horizon
Ahead of its video game debut in Horizon Forbidden West, the Shellsnapper springs into action in Horizon Zero Dawn issue #4...
Prime 1 Studio and Guerrilla: Pre-Orders Live now!
27 October 2020
Horizon
Prime 1 Studio and Guerrilla have come together in this epic collaboration...
The Expanded Game Guide for Horizon Zero Dawn's Complete Edition is Here
16 October 2020
Horizon
All of the secrets, tips, and strategies to succeed during Aloy’s adventure now come together in the Horizon Zero Dawn Complete Edition Game Guide...
Horizon Zero Dawn Complete Edition is OUT NOW on PC!
07 August 2020
Horizon
Horizon Zero Dawn Complete Edition is out now and available on PC through Steam and the Epic Games Store...
Nubis: Realtime Volumetric Cloudscapes In A Nutshell
19 April 2018
Horizon
Publication
This talk is a distillation of all of the previous publications about our cloud system, Nubis...
Horizon Zero Dawn: An Open World QA Case Study
23 March 2018
Horizon
Publication
A retrospective of how Developer (Guerrilla) and Publisher QA (SIE) worked together in partnership to help deliver a AAA experience.
Horizon Zero Dawn: A Game Design Postmortem
22 March 2018
Horizon
Publication
In this 2018 GDC talk, Guerrilla Games' Eric Boltjes gives insight into the journey Horizon Zero Dawn's game design went through while moving from an ambitious paper concept to a finished open world action RPG..
Balancing Action and RPG in Horizon Zero Dawn Quests
20 March 2018
Horizon
Publication
Blake Rebouche will explain through his own experiences and anecdotes what it was like finding a happy medium between the systems-driven content of open-world RPGs and the action focused level design....
Beyond Killzone: Creating New AI Systems for Horizon Zero Dawn
19 March 2018
Horizon
Publication
This session describes the changes that Guerrilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world...
Horizon Zero Dawn Surpasses 7.6 Million Sales Worldwide
28 February 2018
Horizon
Horizon Zero Dawn records 7.6 million sales...
Guerrilla Spotlight: Blake Rebouche
06 November 2017
Life at Guerrilla
Meet Louisiana native and game designer Blake Rebouche...
Decima Engine: Visibility in Horizon Zero Dawn
24 October 2017
Horizon
Publication
This talk looks at the problems we faced moving from more constrained Killzone levels to Horizon's open world, and our approach to fast visibility queries using the PS4's asynchronous compute hardware...
Older posts
Newer posts
Back to top
Become a Guerrilla
24 openings