The Game Developers Conference (GDC) is
returning and Guerrilla developers will be there to share their knowledge with
the game development community in virtual and in-person sessions covering
topics on design, programming and art. Learn more about the creation and
development of Horizon Forbidden West during this five day event!
Find our full schedule here:
Monday,
21 March | 5:30PM - 6:00PM PT
ART DIRECTION SUMMIT: DESIGNING THE SETTLEMENTS IN THE WORLD OF
'HORIZON FORBIDDEN WEST'
Speaker: Roland IJzermans (Lead
Concept Artist)
Tuesday, 22 March | 9:30AM - 10:30AM PT
LEVEL DESIGN SUMMIT: KNOCKING ON DEATH'S DOOR: DESIGNING A NEW
BUNKER FOR 'HORIZON FORBIDDEN WEST'
Speaker: Blake Rebouche (Senior
Game Designer)
Wednesday, 23 March | 9:00AM - 10:00AM PT
ADVENTURES WITH DEFERRED TEXTURING IN 'HORIZON FORBIDDEN WEST'
Speaker: James McLaren (Senior
Principal Tech Programmer)
Wednesday, 23 March | 2:00PM - 3:00PM PT
THE REAL-TIME VOLUMETRIC SUPERSTORMS OF 'HORIZON FORBIDDEN WEST'
Speaker: Andrew Schneider
(Principal VFX Artist)
Thursday, 24 March | 2:00PM - 2:30PM PT
CREATING THE MANY FACES OF 'HORIZON FORBIDDEN WEST'
Speaker: Arno Schmitz (Lead
Character Artist)
Thursday, 24 March | 4:00PM - 5:00PM PT
BUILDING MACHINES FOR A BETTER FUTURE IN 'HORIZON'
Speakers: Maxim Fleury (Lead Asset
Artist), Lennart Franken (Senior Asset Artist)
Friday, 25 March | 10:00AM - 11:00AM PT
ARCHITECTING JOLT PHYSICS FOR 'HORIZON FORBIDDEN WEST'
Speaker: Jorrit Rouwe (Lead Game
Tech)
Friday, 25 March | 1:30PM - 2:30PM PT
EVOLVING THE 'HORIZON' SERIES: ANIMATING BELIEVABLE MACHINES AND
CHARACTERS
Speaker: Richard Oud (Gameplay
Animation Director)
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