Studio Creative Director for Marketing


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The Studio Creative Director for Marketing is responsible for the creative vision for exceptional marketing and licensing opportunities across our Horizon franchise. This role demands not only a high degree of creative and strategic thinking, but also the ability to inspire and manage a talented team, ensuring the delivery of innovative and cohesive marketing content that resonate with players globally.

WHAT YOU WILL DO

  • Lead the creative development process for various marketing and licensing content, from conceptualization to execution, setting industry-leading standards for creativity and impact.
  • Collaborate with internal stakeholders and SIE Marketing to craft a visionary marketing strategy for our franchise, with a strong narrative and visual identity.
  • Ensure that all marketing and licensing content is innovative, cohesive, and effectively communicates the essence of our franchise to the intended audience.
  • Foster collaboration across key teams and stakeholders to align creative initiatives with overall business goals.
  • Foster a dynamic and innovative creative culture within the team by encouraging experimentation and risk-taking, while mentoring staff to ensure artistic growth and adherence to the highest standards of creative excellence.
  • Provide creative direction to a multi-skilled team fostering a collaborative and innovative work environment.
  • Establish and maintain a network of high-quality freelancers, vendors, and creative agencies to support diverse marketing projects.
  • Work closely with internal department directors in art, animation, design, Narrative and cinematics, as well as the Franchise Marketing Production team, to ensure seamless integration and execution of marketing strategies and creative output.

WHO YOU ARE

  • Over 10 years of experience in a creative leadership role within the marketing sector, preferably in the gaming industry.
  • A proven ability to direct world-class marketing trailers and/or linear animated content.
  • Demonstrated success demonstrated success of providing creative direction throughout marketing campaigns or with a focused, data-driven, and marketing-informed approach?
  • Proven track record of directing and mentoring creative teams and fostering an innovative work culture.
  • Excellent collaboration and communication skills, with the ability to lead cross-functional teams and manage relationships with a variety of internal and external stakeholders.

Plusses

  • Deep understanding of the gaming industry, particularly with experience in AAA title marketing.
  • Strategic thinker with a portfolio showcasing innovative marketing campaigns and brand development.

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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