Senior Platform Engineer [Decima]


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Who we are

Decima

At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.
We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.

Our Team

The Online Infrastructure team owns our Online Multiplayer Game infrastructure. Our goal is to develop systems that enable game developers to reliably build and operate games on a global scale. By providing foundational building blocks, we allow the studio to delight players through new gameplay experiences.We are deeply invested in the implementation of industry best-practices in the areas of platform engineering and infrastructure management. By joining us you will work side by side with artists, designers, developers, and game programmers in a highly ambitious and creative atmosphere.

What you will do

  • Design, implement, and manage compute abstractions for our engineers
  • Develop and maintain automation scripts and tools to streamline processes
  • Own our platform services, improving service levels, incident response, on-call and other operational areas.
  • Collaborate with software engineers to enhance system performance and reliability
  • Be an advocate for industry trends and off-the-shelf services that could be delivered to engineering teams.

Who you are

We would like to hear from you if you meet the following criteria:

  • Proven track record of architecting and delivering user facing products, with a focus on developer experience and self-service
  • Experience driving wide change in large engineering organizations.
  • Demonstrated proficiency with Infrastructure as Code tools and the Kubernetes ecosystem
  • Proven experience on building and operating multi service, 1M+ user globally distributed systems across multiple public cloud providers
  • Experienced in developing infrastructure tools and automation (Python, Go, Bash), and security practices

Plusses

  • Performance tuning of Linux systems
  • AWS expertise
  • Online games industry experience

Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:

  • CV
  • Cover Letter

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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