Principal Technical Producer


Apply now

Who are we

Decima

At Guerrilla, we are passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.
Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.

We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.

Production

Our producers are the heart of the studio, ensuring Guerrilla and our partners collaborate seamlessly to deliver extraordinary results on time. As a Principal Technical Producer, you’ll lead the charge in shaping and optimizing the processes that make Decima the backbone of game development at Guerrilla and beyond. You’ll focus on fostering relationships with external partners, aligning roadmaps, and ensuring smooth release management of the engine, all while empowering teams to deliver excellence.

What you will do

As a Principal Technical Producer, your primary responsibilities include:

  • External Collaboration: Act as the primary production point of contact for external development teams using the Decima Engine, ensuring their needs are met with clarity and precision. Foster strong relationships and drive alignment between Guerrilla and its partners.
  • Roadmap Planning: Collaborate with internal and external stakeholders to define and maintain transparent, actionable roadmaps that align with the evolving needs of Decima users and Guerrilla’s strategic goals.
  • Release Management: Oversee the release process for the Decima Engine, coordinating the creation of release notes, managing dependencies, and ensuring timely, high-quality engine deliveries.
  • Stakeholder Management: Engage with internal teams and external partners to manage dependencies, balance priorities, and mediate challenges effectively. Build trust and alignment across diverse groups.
  • Risk and Change Management: Anticipate risks, manage changes to plans proactively, and keep all stakeholders informed to ensure project schedules and deliverables remain on track.
  • Studio-Wide Impact: Contribute to studio-wide practices and culture by introducing innovative production methods and advocating for continuous improvement in workflows, tools, and team dynamics.

Who you are

  • Have 7+ years of experience in production, with at least 3 years focused on technical teams such as Engine, Rendering, or Tools.
  • Proven expertise working on complex, cross-disciplinary projects involving internal and external stakeholders.
  • Experience managing roadmaps and release schedules in developing game engines, DCC tools, AAA games, or in similar technical software fields.
  • Have seen multiple stages of AAA development from concept to launch or multiple stages of Tech Industry production from concept to launch.
  • Adept at distilling complex technical discussions into clear, actionable plans, and fostering collaboration among individuals from diverse teams and backgrounds.
  • A strong communicator who excels at creating alignment across teams with different priorities and objectives.
  • A problem-solver with a passion for working on cutting-edge technology and creative projects in a fast-paced, innovative environment.

Interested?

If this sounds like the opportunity for you, we’d love to hear from you! Hit the "apply now" button to submit your CV and a Cover/Motivation Letter. Share your background, your passion for production, and why you want to join Guerrilla in shaping the future of game development.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

Scroll to top icon Back to top