Lead UI Programmer


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Guerrilla is currently seeking a Lead UI Programmer to take charge of the team responsible for developing the Decima UI Engine, Editor, and in-game UI. Candidates should have a demonstrated history of creating tools for artists, a knack for user experience, and experience in team leadership.

OUR UI TEAM

At Guerrilla, Our UI programming team specialize in designing attractive and practical interfaces that breathe life into our game worlds. We work in close partnership with the GameCode, GameSystems, and UX teams to create captivating gameplay content that resonates with players.

WHAT YOU WILL DO

As Lead UI Programmer at Guerrilla, we will look to you to:

  • Manage and mentor a group of UI programmers on the UI code team.
  • Work with Designers to deliver visually and aesthetically pleasing UI.
  • Organize and work with UX to determine the acceptance criteria for the game Menus and HUD
  • Drive the development of the Decima UI engine and enhance its capabilities.
  • Work on the development of new tools for the UI to improve the UI Development workflow for both engineers and designers.
  • Create, maintain and optimize the architecture of the UI engine. 
  • Coordinate with Production on project schedules, priorities, long-term roadmaps and cross-project coder allocation.
  • Responsible for the coherence, scalability, modularity, efficiency and compatibility of developed UI technology

WHO YOU ARE

We’d love to hear from you if you:

  • Have 5+ years of experience in a similar position. 
  • Are passionate about creating state-of-the-art UI features and systems.
  • Have excellent organizational and time management skills.
  • Are an experienced C++ programmer with excellent software design and architecture skills.
  • Are comfortable working within a very large existing codebase and toolset.
  • Are experienced with the UI development process from design to implementation (Preferable in the Games Industry).
  • You are familiar with multi-threading principles and optimizing code.
  • Are growth-minded and motivated towards teaching, enabling and coaching other Engineers. 
  • Have a strong drive to support other teams in developing UI by providing them with tools, building blocks, and user-friendly and configurable UI systems.

Preferred but not required

  • Experience with shader programming/Rendering pipeline.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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