Director of Product Management


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Are you passionate about creating immersive and long-lasting console/PC games that captivate players and support extensive gameplay hours? Do you thrive in a collaborative environment with a team that values creativity and innovation? If you have a deep curiosity for learning, data-Informed decision-making, and driving collaboration, Guerrilla wants you!

Our Team

As the Director of Product Management, you will be a key member of the core leadership team responsible for the development, launch, and live phase of a new Online experience targeting a broad audience set in the Horizon universe. You will optimize the performance of this exciting new title from its inception through its entire lifecycle. This role is based in Amsterdam, and you will be required to relocate and live in this vibrant city. You will report directly to the Studio Production Director and work closely with the game direction and user research teams as well as external PlayStation teams.

What You Will Do

As a Director of Product Management at Guerrilla, we will look to you to:

  • Define and be accountable for the product's performance against business KPIs, developing and evolving business models across multiple platforms.
  • Partner closely with game direction and user research teams to determine retention and monetisation strategies, informed by industry best practices, experience, and user testing.
  • Develop the performance measurement strategy for the development, launch, and live  phase, including market rollout and ongoing optimisation.
  • Collaborate with leadership and finance to build out the revenue side of the financial model.
  • Define success metrics and business reporting, interpreting data to inform product strategy for the franchise.
  • Identify opportunities for product performance growth, influence key stakeholders, and drive initiatives to successful outcomes.
  • Prioritize roadmaps in collaboration with the game direction and production teams to ensure we are delivering the right features to players.
  • Conduct industry analysis to understand the competitive landscape and game systems/features that drive genre performance.
  • Work collaboratively with the game direction and production teams, fostering a culture of shared learning and experimentation.
  • Use data to communicate and educate the team on business performance and growth opportunities.
  • Partner with digital marketing and CRM teams to enhance in- and out-of-game business improvements.
  • Collaborate with external Sony teams to align on product strategy and ensure seamless integration and support.
  • Actively contribute and stay close to the games industry, innovation, and best practices.

Who you are

To be considered as a candidate for the role, we expect you to have:

  • 3-5 years in a similar role
  • Proven business acumen with strategic and analytical capabilities, using data to inform strategy and business decisions.
  • Strong communication and collaboration skills, with experience partnering with marketing, game development, and leadership teams.
  • Visionary with the ability to see the bigger picture and translate it into innovative initiatives.
  • Deep knowledge of industry trends and competitor landscape.
  • Experience managing console/PC games during the development, launch, and live phases with rapid iteration loops.
  • MBA preferred but not required.
  • Passion for engaging live games and a strong understanding of the industry.

Why Join Us

Guerrilla is a premier studio known for its groundbreaking and visionary games, including the critically acclaimed Horizon Zero Dawn and Horizon Forbidden West. As a member of our team, you will have the unique opportunity to work on a new live game targeting a broad audience set in the beloved Horizon universe. You will collaborate closely with game direction, user research teams, and external Sony teams, ensuring the game is both innovative and deeply engaging for players. This position offers the exciting opportunity to live and work in Amsterdam, a vibrant city known for its rich culture, history, and quality of life.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note:This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

Equal Opportunity Employer: Guerrilla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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