Cinematic Director


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We are seeking an experienced Cinematic Director with a strong background in TV and film, who brings an exceptional understanding of narrative, cinematography, and visual storytelling. This role will be central in directing cinematic sequences for our game, combining the principles of film with the interactive potential of gaming. Experience in animation for storytelling is a plus but not a requirement.

Our Cinematics Team

Our Cinematics Team is a multidisciplinary group responsible for crafting compelling, real-time scripted sequences that capture and enhance the emotional depth of the story. This team collaborates closely with Narrative, Art, and Gameplay departments to deliver immersive, high-quality cinematics that resonate with players.

What You Will Do

As a Cinematic Director, you will:

  • Lead the development of cinematic sequences from concept through final integration, ensuring they align with the overall story vision and gameplay experience.
  • Direct the visual style, pacing, and performance in cinematic scenes, working with animators, artists, and narrative designers.
  • Oversee the production pipeline for cinematic sequences, working closely with the Animation and Technical teams to troubleshoot and maintain high-quality output.
  • Provide direction on camera movement, composition, lighting, and character performance to create emotionally impactful scenes.
  • Mentor and guide the Cinematics Team, helping to establish best practices and foster a collaborative work environment.
  • Participate in and direct motion capture sessions when needed, providing clear guidance on performance, timing, and physicality.

Who You Are

We’d love to hear from you if you:

  • Have at least 8+ years of experience in cinematic direction within TV, film, or high-quality game production.
  • Possess a strong understanding of cinematic storytelling, character performance, and visual composition.
  • Have experience with motion capture direction and are comfortable guiding actors and animators in performance-driven scenes.
  • Bring expert knowledge of camera work, lighting, and editing as applied to storytelling.
  • Familiar with industry-standard software like Maya, MotionBuilder, or similar tools, and ideally have experience with game engines.
  • Are a clear communicator, collaborative leader, and possess a proven ability to guide a team creatively and technically.

Plusses

  • Background in animation for cinematic storytelling or experience with real-time game cinematics.
  • Knowledge of game production pipelines, with experience in integrating assets into game engines.
  • Strong understanding of editing for both pacing and visual continuity.

Interested?

If you are up for the challenge, hit the “apply now” button to submit your application to us. Be sure to submit your CV, motivation letter, and link to your reel or portfolio that shows your best and most recent work.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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